Audio Performance

We limited audio testing to the Rightmark 3D Sound version 2.0 CPU utilization test and tested with sound enabled to show the performance effects on several games. The Rightmark 3D Sound benchmark measures the overhead or CPU utilization required by a codec or hardware audio chip.

Audio Performance - Empty CPU - 32 Buffers

Audio Performance - 2d Audio - 32 Buffers

Audio Performance - DirectSound 3D HW - 32 Buffers

Audio Performance - DirectSound 3D EAX2 - 32 Buffers

As you can see, none of the onboard audio solutions were quite as low in CPU utilization as the Abit AudioMAX 7.1 solution. The Gigabyte 8N SLI Quad Royal uses the "almost standard" Realtek ALC850 found in most high end NVIDIA AMD SLI systems. The current drivers limit the 3D sound buffers to a maximum of 25.

Audio Performance - DirectSound 3D EAX - BattleField 2

Audio Performance - DirectSound 3D EAX - Splinter Cell Chaos Theory

Audio Performance - Wolfenstein - Enemy Territory - Radar Demo

The Battlefield 2 numbers are highly disappointing as the Gigabyte 8N SLI Quad Royal implementation of the Realtek ALC850 sound solution creates a 27% loss in frame rates in this highly popular on-line game in which sound is as critical as frame rates. Both Splinter Cell Chaos Theory and Wolfenstein Enemy Territory have an acceptable loss of 10%. Obviously, if you are a serious gamer, then a dedicated sound card is a requirement.

While the Realtek ALC850 codec offers acceptable CPU usage and sound for most office applications or internet based flash games, it is not competitive in audio quality with the MSI P4N Diamond or Gigabyte GA-8I955x on-board audio solutions.

We are still finalizing our expanded audio testing suite and will introduce this in the near future along with results from the MSI P4N Diamond and Gigabyte 8I955x Royal boards.

Ethernet Performance Final Words
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  • slain - Friday, October 14, 2005 - link

    WTF?? Man who cares about gaming? As if it matters that u have 10 displays for a game?? This has to be designed to be perfectly suited to multichannel VIZ and Sim, a graphics cluster killer before clusters even took off, AKA where SGI and E&S have played for ever. This could be the final nail in the coffin.... my heart bleeds ;) think about it 4 genlocked quadro’s for 8 edge blended quad buffered channels, this is the sort of thing you drive planetariums and VR centres with *NOT* games.

    Where can I get one ?
  • hoppa - Friday, October 14, 2005 - link

    "10 displays should be enough for anyone"
    ~Bill Gates
  • vailr - Thursday, October 13, 2005 - link

    No mention of an (Athlon CK804) driver for the South bridge: http://www.anandtech.com/mb/showdoc.aspx?i=2561&am...">http://www.anandtech.com/mb/showdoc.aspx?i=2561&am...
    Only for the North bridge:
    "System Platform Drivers: NVIDIA nForce4 SLI Intel Edition 7.13"
    Also: was the automated driver installer used, or was a manual "Device Manager driver" install routine required? Due to the mix of the Intel N. bridge and an AMD S. bridge?
  • Gary Key - Friday, October 14, 2005 - link

    Actually, only the Intel driver set is required. I will post a more detailed response later today. We used the automated installation program and you will find the Intel MCP is just a subset of the AMD CK804. I have actually used the Intel IDE drivers on my Nforce 4 board as an example.
  • R3MF - Thursday, October 13, 2005 - link

    one 2405FPW and two 1704FPV's.

    and the answer is..................
  • Gary Key - Friday, October 14, 2005 - link

    Email me and I will setup a test configuration for you as I will have that same monitor delivered next week.
  • Powered by AMD - Wednesday, October 12, 2005 - link

    I couldnt find the link in order to download the BF2 AT demo, so I can benchmark myself.
    Anyone found it?

    Nice review, BTW, Hope Nvidia support this board in future drivers just to see 4 Video Cards Benches.
    BTW, I wouldnt buy this board, it isnt available for the best Gaming Processor.
  • JarredWalton - Thursday, October 13, 2005 - link

    It's still "beta" from my perspective, and it hasn't been published. My next article with benchmarks will hopefully include the demo and other required files for running the BF2 benchmark, but just FYI, it isn't meant for non-technical types. You'll have to edit a batch file, and it doesn't automatically set BF2 settings (other than resolution) - it just runs with whatever settings BF2 is currently using. Stay tuned....
  • PrinceGaz - Thursday, October 13, 2005 - link

    Good stuff on adding to the range of games used for benchmarking, and a most excellent choice in BF2 as AT reviews have been lacking in benchmarks using FPS games lately. Adding a seventh FPS title when there are none from any other genre (except Aquamark 3 which is dubious at best as a representative sim) was a great idea as FPS games are all anyone plays at AT. If the recently released Serious Sam 2 is as fun as the two episodes of the original Serious Sam, it might be worth adding that too.

    But seriously, whilst taking the time to add BF2 to the benchmark suite is probably a good idea as it is very popular, you really should consider games other than what you like-- such as racing, flight/space-sims, above-view RPG, RTS, etc. It's no wonder the benchmarks are all so predictable with the main difference between gfx-cards being OpenGL and Direct3D games, when all the games are basically displaying the same kind of scenes.
  • Gary Key - Friday, October 14, 2005 - link

    I actually ran benchmarks on Nascar SimRacing (Daytona on four monitors is incredible), LOMAC, Falcon 4- Allied Force, GTR, and Call of Duty 2. We firmly believe the standard benchmarks need some additions to represent the overall gaming experience. You will see some of these results (plus a couple of RTS/RPG) shortly in the next "SLI x16" review. As noted in our sound test we will greatly expand the information provided for on-board solutions shortly to also include the new Dolby Master Studio suites shipping with the SigmaTel 922x and Realtek 882m audio options. Once this board is released for production we will do a complete follow-up that will concentrate on multiple-monitor usage.

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