The Radeon HD 5970: Completing AMD's Takeover of the High End GPU Market
by Ryan Smith on November 18, 2009 12:00 AM EST- Posted in
- GPUs
Far Cry 2
Even at 2560, Far Cry 2 is CPU-bound. 75fps is all you get here, and not a frame more. This flattens out the difference between our top cards, with any pair of 5800/5900 GPUs topping out. It also keeps the 5970 advantage over the GTX 295 at 28%.
114 Comments
View All Comments
palladium - Wednesday, November 18, 2009 - link
Since AMD is binning their chips to get the 5970 within spec, I suppose it wouldn't make sense to make a 5950 SKU since a 5850 is simply a re-harvested 5870 (which failed the initial binning process), and 2x5850 would be out of the ATX spec anyway.Anyway, a great card for those who can afford it, and have the proper case and PSU to handle it.
Paladin1211 - Wednesday, November 18, 2009 - link
With 512 SP, 6.67% more than a GTX 295, I dont see Fermi has any chance of beating the 5970. nVidia will need a dual Fermi to dethrone the 5970, and thats not happening until Q3 or Q4 2010.nVidia has targeted a wrong, niche market rather than gamers. Sooner or later monitors without bezel will come out, and Eyefinity makes much more sense. Its really funny that the R770s aka HD 4870s are in 1 out of 5 fastest supercomputers and not Tesla.
They have taken a long, deep sleep after the 8800GTX and now they're paying for it.
cmdrdredd - Wednesday, November 18, 2009 - link
Unfortunately, PC gaming is almost dead. Look at Call of Duty's release. Look at Dragon Age which is also available on consoles. Sure the PC version might look a bit better, but when you spend as much on a video card as someone does on an entire system that can download movies, demos, act as a media box, and play Blu-Rays...you get the point.Lurker0 - Wednesday, November 18, 2009 - link
Unfortunately, PC gaming has been declared "nearly dead" for decades. It hasn't died, and as much as console fanboys will rage on hearing this, it isn't going to either.PC gaming is a niche industry, it always has been and always will be. Yes, console games do tend to be more profitable, which means that most games will be developed for consoles first and then ported to the PC. Doesn't mean there will never be games developed for the PC first(or even exclusivly), or that there's no profit to be had in PC games.
Yes, it can be cheaper to get a console than a mid-level gaming PC, just like it can be cheaper to just buy some econobox off the lot than to buy or build your own hot rod. Sure, one market is much larger and more profitable than the other, but there's still money to be made off of PC games and gearheads alike, and so long as that's true neither will be going away.
DominionSeraph - Thursday, November 19, 2009 - link
PC gaming is no longer an isolated economy, though. That changes things. With most games being written with consoles in mind, there isn't the broad-based software push for hardware advance that there was at the dawn of 3d acceleration.I could give you dozens of great reasons to have upgraded from a NV4 to a NV15 back in the day, but the upgrade from a G80 to 5970 today? ~$800 when you factor in the PSU, and for what? Where's the must-have game that needs it? TNT to Geforce 2 was two years -- it's now been 3 since the release of the 8800, and there's been no equivalent to a Half Life, Quake 2, Deus Ex, Homeworld, Warcraft III, or WoW.
GourdFreeMan - Thursday, November 19, 2009 - link
Unfortunately, this is precisely the problem. When looking at AAA (large budget) games, six years ago PC game sales were predominantly PC exclusives, with some well known console ports (e.g. Halo, Morrowind). Twelve years ago PC game sales were almost entirely exclusives. Today the console ports are approaching the majority of high profile PC titles.Being multiplatform isn't necessarily a detriment for a console game. After all, having a larger budget allows more money to be spent on art and polishing the code to get the best performance on console hardware. In most cases, however, the PC version of a multiplatform title is almost always an afterthought. Little to no effort is spent redesigning the user interface and rebalancing game play because of the different controls. Shaders are almost never rewritten to take advantage of effects that could only be accomplished with the power of the graphic cards in modern PCs when porting. At most we seem to get better textures at somewhat higher resolutions.
The biggest problem with multiplatform development, however, is that multiplatform games are almost always aimed at the lowest common denominator in terms of both technology and content. All this does is produce the same game over and over again -- the clichéd rail shooter in a narrow environment with a macho/reluctant superhuman protagonist thrown against hordes of respawning mooks.
Based on the quarterly reports of sales revenue from the major publishers (EA, Activision and Ubisoft), PC games sales are comparable to PS3 game sales. The PS3, however, has several more exclusives because Sony owns several games studios and forces them to release exclusives. AMD and nVIDIA do not, much to PC gaming's detriment.
mschira - Wednesday, November 18, 2009 - link
Hehe 5970CF to power three screens, now that sounds like a killer setup.Besides that one's burning 600+ watts for the graphic. What's the CPU supposed to live on? The BIOS-Battery?
M.
monomer - Wednesday, November 18, 2009 - link
Wouldn't it be possible to run six screens using a 5970 CF setup, or are there other limitations I'm unaware of?Fleeb - Wednesday, November 18, 2009 - link
600W for the whole setup. :Smaximusursus - Wednesday, November 18, 2009 - link
It really seems weird...:( I've seen some reviews that had way better overclocking than the standard 5870 clocks and their tests seem to be ok without any "throttling" problems.For example:
Techspot: 900/1250
HotHardware: 860/1220
Tom's Hardware: 900/1300
HardOCP: 900/1350 (!)
Guru3D: 900/1200
HardwareZone however had a similar problem with you guys, could it really be the PSU?