Eyefinity

Somewhere around 2006 - 2007 ATI was working on the overall specifications for what would eventually turn into the RV870 GPU. These GPUs are designed by combining the views of ATI's engineers with the demands of the developers, end-users and OEMs. In the case of Eyefinity, the initial demand came directly from the OEMs.

ATI was working on the mobile version of its RV870 architecture and realized that it had a number of DisplayPort (DP) outputs at the request of OEMs. The OEMs wanted up to six DP outputs from the GPU, but with only two active at a time. The six came from two for internal panel use (if an OEM wanted to do a dual-monitor notebook, which has happened since), two for external outputs (one DP and one DVI/VGA/HDMI for example), and two for passing through to a docking station. Again, only two had to be active at once so the GPU only had six sets of DP lanes but the display engines to drive two simultaneously.

ATI looked at the effort required to enable all six outputs at the same time and made it so, thus the RV870 GPU can output to a maximum of six displays at the same time. Not all cards support this as you first need to have the requisite number of display outputs on the card itself. The standard Radeon HD 5870 can drive three outputs simultaneously: any combination of the DVI and HDMI ports for up to 2 monitors, and a DisplayPort output independent of DVI/HDMI. Later this year you'll see a version of the card with six mini-DisplayPort outputs for driving six monitors.

It's not just hardware, there's a software component as well. The Radeon HD 5000 series driver allows you to combine all of these display outputs into one single large surface, visible to Windows and your games as a single display with tremendous resolution.

I set up a group of three Dell 24" displays (U2410s). This isn't exactly what Eyefinity was designed for since each display costs $600, but the point is that you could group three $200 1920 x 1080 panels together and potentially have a more immersive gaming experience (for less money) than a single 30" panel.

For our Eyefinity tests I chose to use every single type of output on the card, that's one DVI, one HDMI and one DisplayPort:

With all three outputs connected, Windows defaults to cloning the display across all monitors. Going into ATI's Catalyst Control Center lets you configure your Eyefinity groups:

With three displays connected I could create a single 1x3 or 3x1 arrangement of displays. I also had the ability to rotate the displays first so they were in portrait mode.

You can create smaller groups, although the ability to do so disappeared after I created my first Eyefinity setup (even after deleting it and trying to recreate it). Once you've selected the type of Eyefinity display you'd like to create, the driver will make a guess as to the arrangement of your panels.

If it guessed correctly, just click Yes and you're good to go. Otherwise ATI has a handy way of determining the location of your monitors:

With the software side taken care of, you now have a Single Large Surface as ATI likes to call it. The display appears as one contiguous panel with a ridiculous resolution to the OS and all applications/games:


Three 24" panels in a row give us 5760 x 1200

The screenshot above should clue you into the first problem with an Eyefinity setup: aspect ratio. While the Windows desktop simply expands to provide you with more screen real estate, some games may not increase how much you can see - they may just stretch the viewport to fill all of the horizontal resolution. The resolution is correctly listed in Batman Arkham Asylum, but the aspect ratio is not (5760:1200 !~ 16:9). In these situations my Eyefinity setup made me feel downright sick; the weird stretching of characters as they moved towards the outer edges of my vision left me feeling ill.


Dispite Oblivion's support for ultra wide aspect ratio gaming, by default the game stretches to occupy all horizontal resolution

Other games have their own quirks. Resident Evil 5 correctly identified the resolution but appeared to maintain a 16:9 aspect ratio without stretching. In other words, while my display was only 1200 pixels high, the game rendered as if it were 3240 pixels high and only fit what it could onto my screens. This resulted in unusable menus and a game that wasn't actually playable once you got into it.

Games with pre-rendered cutscenes generally don't mesh well with Eyefinity either. In fact, anything that's not rendered on the fly tends to only occupy the middle portion of the screens. Game menus are a perfect example of this:

There are other issues with Eyefinity that go beyond just properly taking advantage of the resolution. While the three-monitor setup pictured above is great for games, it's not ideal in Windows. You'd want your main screen to be the one in the center, however since it's a single large display your start menu would actually appear on the leftmost panel. The same applies to games that have a HUD located in the lower left or lower right corners of the display. In Oblivion your health, magic and endurance bars all appear in the lower left, which in the case above means that the far left corner of the left panel is where you have to look for your vitals. Given that each panel is nearly two feet wide, that's a pretty far distance to look.

The biggest issue that everyone worried about was bezel thickness hurting the experience. To be honest, bezel thickness was only an issue for me when I oriented the monitors in portrait mode. Sitting close to an array of wide enough panels, the bezel thickness isn't that big of a deal. Which brings me to the next point: immersion.

The game that sold me on Eyefinity was actually one that I don't play: World of Warcraft. The game handled the ultra wide resolution perfectly, it didn't stretch any content, it just expanded my viewport. With the left and right displays tilted inwards slightly, WoW was more immersive. It's not so much that I could see what was going on around me, but that whenever I moved forward I I had the game world in more of my peripheral vision than I usually do. Running through a field felt more like running through a field, since there was more field in my vision. It's the only example where I actually felt like this was the first step towards the holy grail of creating the Holodeck. The effect was pretty impressive, although costly given that I only really attained it in a single game.

Before using Eyefinity for myself I thought I would hate the bezel thickness of the Dell U2410 monitors and I felt that the experience wouldn't be any more engaging. I was wrong on both counts, but I was also wrong to assume that all games would just work perfectly. Out of the four that I tried, only WoW worked flawlessly - the rest either had issues rendering at the unusually wide resolution or simply stretched the content and didn't give me as much additional viewspace to really make the feature useful. Will this all change given that in six months ATI's entire graphics lineup will support three displays? I'd say that's more than likely. The last company to attempt something similar was Matrox and it unfortunately didn't have the graphics horsepower to back it up.

The Radeon HD 5870 itself is fast enough to render many games at 5760 x 1200 even at full detail settings. I managed 48 fps in World of Warcraft and a staggering 66 fps in Batman Arkham Asylum without AA enabled. It's absolutely playable.

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  • SiliconDoc - Wednesday, September 30, 2009 - link

    I was here before this site was even on the map let alone on your radar, and have NEVER had any other acct name.
    I will wait for your APOLOGY.
  • ol1bit - Friday, September 25, 2009 - link

    Goodbye 8800gt SLI... nothing has given me the bang for the buck upgrade that this card does!

    I paid $490 for my SLI 8800Gt's in 11/07

    $379 Sweetness!
  • Brazos - Thursday, September 24, 2009 - link

    I always get nostalgic for Tech TV when a new gen of video cards come out. Watching Leo, Patrick, et al. discuss the latest greatest was like watching kids on Christmas morning. And of course there was Morgan.
  • totenkopf - Thursday, September 24, 2009 - link

    SiliconDoc, this is pathetic. Why are you so upset? No one cares about arguing the semantics of hard or paper launches. Besides, where the F is Nvidias Gt300 thingy? You post here more than amd fanboys, yet you hate amd... just hibernate until the gt300 lauunches and then you can come back and spew hatred again.

    Seriously... the fact that you cant even formulate a cogent argument based on anything performance related tells me that you have already ceded the performance crown to amd. Instead, you've latched onto this red herring, the paper launch crap. stop it. just stop it. You're like a crying child. Please just be thankful that amd is noww allowing you to obtain more of your nvidia panacea for even less money!

    Hooray competition! EVERYONE WINS! ...Except silicon doc. He would rather pay $650 for a 280 than see ati sell one card. Ati is the best thing that ever happened to nvidia (and vice versa) Grow the F up and dont talk about bias unless you have none yourself. Hope you dont electrocute yourself tonight while making love to you nvidia card.
  • SiliconDoc - Thursday, September 24, 2009 - link

    " Hooray competition! EVERYONE WINS! ...Except silicon doc. He would rather pay $650 for a 280 than see ati sell one card."
    And thus you have revealed your deep seated hatred of nvidia, in the common parlance seen.
    Frankly my friend, I still have archived web pages with $500 HD2900XT cards from not that long back, that would easily be $700 now with the inflation we've seen.
    So really, wnat is your red raving rooster point other than you totally excuse ATI tnat does exactly the same thing, and make your raging hate nvidia whine, as if "they are standalone guilty".
    You're ANOTHER ONE, that repeats the same old red fan cleche's, and WON'T OWN UP TO ATI'S EXACT SAME BEHAVIOR ! Will you ? I WANT TO SEE IT IN TEXT !
    In other words, your whole complaint is INVALID, because you apply it exclusively, in a BIASED fashion.
    Now tell me about the hundres of dollars overpriced ati cards, won't you ? No, you won't. See that is the problem.
  • silverblue - Friday, September 25, 2009 - link

    If you think companies are going to survive without copying what other companies do, you're sadly mistaken.

    Yes, nVidia has made advances, but so has ATI. When nVidia brought out the GF4 Ti series, it supported Pixel Shader 1.3 whereas ATI's R200-powered 8500 came out earlier with the more advanced Pixel Shader 1.4. ATI were the first of the two companies to introduce a 256-bit memory bus on their graphics cards (following Matrox). nVidia developed Quincunx, which I still hold in high regard. nVidia were the first to bring out Shader Model 3. I still don't know of any commercially available nVidia cards with GDDR5.

    We could go on comparing the two but it's essential that you realise that both companies have developed technologies that have been adopted by the other. However, we wouldn't be so far down this path without an element of copying.

    The 2900XT may be overpriced because it has GDDR4. I'm not interested in it and most people won't be.

    "In other words, your whole complaint is INVALID, because you apply it exclusively, in a BIASED fashion. " Funny, I thought we were seeing that an nauseum from you?

    Why did I buy my 4830? Because it was cheaper than the 9800GT and performed at about the same level. Not because I'm a "red rooster".

    ATI may have priced the 5870 a little high, but in terms of its pure performance, it doesn't come too far off the 295 - a card we know to have two GPUs and costs more. In the end, perhaps AMD crippled it with the 256-bit interface, but until they implement one you'll be convinced that it's a limitation. Maybe, maybe not. GT300 may just prove AMD wrong.
  • SiliconDoc - Wednesday, September 30, 2009 - link

    You have absolutely zero proof that we wouldn't be further down this path without the "competition".
    Without a second company or third of fourth or tenth, the monopoly implements DIVISIONS that complete internally, and without other companies, all the intellectual creativity winds up with the same name on their paycheck.
    You cannot prove what you say has merit, even if you show me a stagnant monopoly, and good luck doing that.
    As ATI stagnated for YEARS, Nvidia moved AHEAD. Nvidia is still ahead.
    In fact, it appears they have always been ahead, much like INTEL.
    You can compare all you want but "it seems ati is the only one interested in new technology..." won't be something you'll be blabbing out again soon.
    Now you try to pass a lesson, and JARED the censor deletes responses, because you two tools think you have a point this time, but only with your deleting and lying assumptions.
    NEXT TIME DON'T WAIL ATI IS THE ONLY ONE THAT SEEMS INTERESTED IN IMPLEMENTING NEW TECHGNOLOGY.
    DON'T SAY IT THEN BACKTRACK 10,000 % WHILE TRYING TO "TEACH ME A LESSON".
    You're the one whose big far red piehole spewed out the lie to begin with.

  • Finally - Friday, September 25, 2009 - link

    The term "Nvidiot" somehow sprung to my mind. How come?
  • silverblue - Thursday, September 24, 2009 - link

    Youre spot on about his bias. Every single post consists of trash-talking pretty much every ATI card and bigging up the comparative nVidia offering. I think the only product he's not complained about is the 4770, though oddly enough that suffered horrific shortage issues due to (surprise) TSMC.

    Even if there were 58x0 cards everywhere, he'd moan about the temperature or the fact it should have a wider bus or that AMD are finally interested in physics acceleration in a proper sense. I'll concede the last point but in my opinion, what we have here is a very good piece of technology that will (like CPUs) only get better in various aspects due to improving manufacturing processes. It beats every other single GPU card with little effort and, when idle, consumes very little juice. The technology is far beyond what RV770 offers and at least, unlike nVidia, ATI seems more interested in driving standards forward. If not for ATI, who's to say we'd have progressed anywhere near this far?

    No company is perfect. No product is perfect. However, to completely slander a company or division just because he buys a competitor's products is misguided to say the least. Just because I own a PC with an AMD CPU, doesn't mean I'm going to berate Intel to high heaven, even if their anti-competitive practices have legitimised such criticism. nVidia makes very good products, and so does ATI. They each have their own strengths and weaknesses, and I'd certainly not be using my 4830 without the continued competition between the two big performance GPU manufacturers; likewise, SiliconDoc's beloved nVidia-powered rig would be a fair bit weaker (without competition, would it even have PhysX? I doubt it).
  • SiliconDoc - Thursday, September 24, 2009 - link

    Well, that was just amazing, and you;re wrong about me not complaining about the 4770 paper launch, you missed it.
    I didn't moan about the temperature, I moaned about the deceptive lies in the review concerning temperatures, that gave ATI a complete pass, and failed to GIVE THE CREDIT DUE THAT NVIDIA DESERVES because of the FACTS, nothing else.
    The article SPUN the facts into a lying cobweb of BS. Juzt like so many red fans do in the posts, and all over the net, and you've done here. It is so hard to MAN UP and admit the ATI cards run hotter ? Is is that bad for you, that you cannot do it ? Certainly the article FAILED to do so, and spun away instead.
    Next, you have this gem " at least, unlike nVidia, ATI seems more interested in driving standards forward."
    ROFLMAO - THIS IS WHAT I'M TALKING ABOUT.
    Here, let me help you, another "banned" secret that the red roosters keep to their chest so their minions can spew crap like you just did: ATI STOLE THE NVIDIA BRIDGE TECHNOLOGY, ATI HAD ONLY A DONGLE OUTSIDE THE CASE, WHILE NVIDIA PROGRESSED TO INTERNAL BRIDGE. AFTER ATI SAW HOW STUPID IT WAS, IT COPIED NVIDIA.
    See, now there's one I'll bet a thousand bucks you never had a clue about.
    I for one, would NEVER CLAIM that either company had the lock on "forwarding technbology", and I IN FACT HAVE NEVER DONE SO, EVER !
    But you red fans spew it all the time. You spew your fanboyisms, in fact you just did, that are absolutely outrageous and outright red leaning lies, period!
    you: " at least, unlike nVidia, ATI seems more interested in driving standards forward...."
    I would like to ask you, how do you explain the never before done MIMD core Nvidia has, and will soon release ? How can you possibly say what you just said ?
    If you'd like to give credit to ATI going with DRR4 and DDR5 first, I would have no problem, but you people DON'T DO THAT. You take it MUCH FURTHER, and claim, as you just did, ATI moves forward and nvidia does not. It's a CONSTANT REFRAIN from you people.
    Did you read the article and actually absorb the OpenCL information ? Did you see Nvidia has an implementation, is "ahead" of ati ? Did you even dare notice that ? If not, how the hell not, other than the biased wording the article has, that speaks to your emotionally charged hate Nvidia mindset :
    "However, to completely slander a company or division just because he buys a competitor's products is misguided to say the least."
    That is NOT TRUE for me, as you stated it, but IT IS TRUE FOR YOU, isn't it ?
    ---
    You in fact SLANDERED Nvidia, by claiming only ATI drives forward tech, or so it seems to you...
    I've merely been pointing out the many statements all about like you just made, and their inherent falsehood!
    ---
    Here next, you pull the ol' switcharoo, and do what you say you won't do, by pointing out you won't do it! roflmao: " doesn't mean I'm going to berate Intel to high heaven, even if their anti-competitive practices have legitimised such criticism.."
    Well, you just did berate them, and just claimed it was justified, cinching home the trashing quickly after you claimed you wouldn't, but have utterly failed to point out a single instance, unlike myself- I INCLUDE the issues and instances, pointing them out imtimately and often in detail, like now.
    LOL you: " I'd certainly not be using my 4830 without ...."
    Well, that shows where you are coming from, but you're still WRONG. If either company dies, the other can move on, and there's very little chance that the company will remain stagnant, since then they won't sell anything, and will die, too.
    The real truth about ATI, which I HAVE pointed out before, is IT FELL OFF THE MAP A FEW YEARS BACK AND ALTHOUGH PRIOR TO THAT TIME WAS COMPETITIVE AND PERHAPS THE VERY BEST, IT CAVED IN...
    After it had it's "dark period" of failure and depair, where Nvidia had the lone top spot, and even produced the still useful and amazing GTX8800 ultimate (with no competition of any note in sight, you failed to notice, even to this day - and claim the EXACT OPPOSITE- because you, a dead brained red, bought the "rebrand whine" lock stock and barrel), ATI "re-emerged", and in fact, doesn't rteally deserve praise for falling off the wagon for a year or two.
    See, that's the truth. The big fat red fib, you liars can stop lying about is the "stagnant technology without competition" whine.
    ATI had all the competition it could ever ask for, and it EPIC FAILED for how many years ? A couple, let's say, or one if you just can't stand the truth, and NVIDIA, not stagnated whatsoever, FLEW AHEAD AND RELEASED THE MASSIVE GTX8800 ULTIMATE.
    So really friend, just stop the lying. That's all I ask. Quit repeating the trashy and easily disproved ati cleche's.
    Ok ?

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