Eyefinity

Somewhere around 2006 - 2007 ATI was working on the overall specifications for what would eventually turn into the RV870 GPU. These GPUs are designed by combining the views of ATI's engineers with the demands of the developers, end-users and OEMs. In the case of Eyefinity, the initial demand came directly from the OEMs.

ATI was working on the mobile version of its RV870 architecture and realized that it had a number of DisplayPort (DP) outputs at the request of OEMs. The OEMs wanted up to six DP outputs from the GPU, but with only two active at a time. The six came from two for internal panel use (if an OEM wanted to do a dual-monitor notebook, which has happened since), two for external outputs (one DP and one DVI/VGA/HDMI for example), and two for passing through to a docking station. Again, only two had to be active at once so the GPU only had six sets of DP lanes but the display engines to drive two simultaneously.

ATI looked at the effort required to enable all six outputs at the same time and made it so, thus the RV870 GPU can output to a maximum of six displays at the same time. Not all cards support this as you first need to have the requisite number of display outputs on the card itself. The standard Radeon HD 5870 can drive three outputs simultaneously: any combination of the DVI and HDMI ports for up to 2 monitors, and a DisplayPort output independent of DVI/HDMI. Later this year you'll see a version of the card with six mini-DisplayPort outputs for driving six monitors.

It's not just hardware, there's a software component as well. The Radeon HD 5000 series driver allows you to combine all of these display outputs into one single large surface, visible to Windows and your games as a single display with tremendous resolution.

I set up a group of three Dell 24" displays (U2410s). This isn't exactly what Eyefinity was designed for since each display costs $600, but the point is that you could group three $200 1920 x 1080 panels together and potentially have a more immersive gaming experience (for less money) than a single 30" panel.

For our Eyefinity tests I chose to use every single type of output on the card, that's one DVI, one HDMI and one DisplayPort:

With all three outputs connected, Windows defaults to cloning the display across all monitors. Going into ATI's Catalyst Control Center lets you configure your Eyefinity groups:

With three displays connected I could create a single 1x3 or 3x1 arrangement of displays. I also had the ability to rotate the displays first so they were in portrait mode.

You can create smaller groups, although the ability to do so disappeared after I created my first Eyefinity setup (even after deleting it and trying to recreate it). Once you've selected the type of Eyefinity display you'd like to create, the driver will make a guess as to the arrangement of your panels.

If it guessed correctly, just click Yes and you're good to go. Otherwise ATI has a handy way of determining the location of your monitors:

With the software side taken care of, you now have a Single Large Surface as ATI likes to call it. The display appears as one contiguous panel with a ridiculous resolution to the OS and all applications/games:


Three 24" panels in a row give us 5760 x 1200

The screenshot above should clue you into the first problem with an Eyefinity setup: aspect ratio. While the Windows desktop simply expands to provide you with more screen real estate, some games may not increase how much you can see - they may just stretch the viewport to fill all of the horizontal resolution. The resolution is correctly listed in Batman Arkham Asylum, but the aspect ratio is not (5760:1200 !~ 16:9). In these situations my Eyefinity setup made me feel downright sick; the weird stretching of characters as they moved towards the outer edges of my vision left me feeling ill.


Dispite Oblivion's support for ultra wide aspect ratio gaming, by default the game stretches to occupy all horizontal resolution

Other games have their own quirks. Resident Evil 5 correctly identified the resolution but appeared to maintain a 16:9 aspect ratio without stretching. In other words, while my display was only 1200 pixels high, the game rendered as if it were 3240 pixels high and only fit what it could onto my screens. This resulted in unusable menus and a game that wasn't actually playable once you got into it.

Games with pre-rendered cutscenes generally don't mesh well with Eyefinity either. In fact, anything that's not rendered on the fly tends to only occupy the middle portion of the screens. Game menus are a perfect example of this:

There are other issues with Eyefinity that go beyond just properly taking advantage of the resolution. While the three-monitor setup pictured above is great for games, it's not ideal in Windows. You'd want your main screen to be the one in the center, however since it's a single large display your start menu would actually appear on the leftmost panel. The same applies to games that have a HUD located in the lower left or lower right corners of the display. In Oblivion your health, magic and endurance bars all appear in the lower left, which in the case above means that the far left corner of the left panel is where you have to look for your vitals. Given that each panel is nearly two feet wide, that's a pretty far distance to look.

The biggest issue that everyone worried about was bezel thickness hurting the experience. To be honest, bezel thickness was only an issue for me when I oriented the monitors in portrait mode. Sitting close to an array of wide enough panels, the bezel thickness isn't that big of a deal. Which brings me to the next point: immersion.

The game that sold me on Eyefinity was actually one that I don't play: World of Warcraft. The game handled the ultra wide resolution perfectly, it didn't stretch any content, it just expanded my viewport. With the left and right displays tilted inwards slightly, WoW was more immersive. It's not so much that I could see what was going on around me, but that whenever I moved forward I I had the game world in more of my peripheral vision than I usually do. Running through a field felt more like running through a field, since there was more field in my vision. It's the only example where I actually felt like this was the first step towards the holy grail of creating the Holodeck. The effect was pretty impressive, although costly given that I only really attained it in a single game.

Before using Eyefinity for myself I thought I would hate the bezel thickness of the Dell U2410 monitors and I felt that the experience wouldn't be any more engaging. I was wrong on both counts, but I was also wrong to assume that all games would just work perfectly. Out of the four that I tried, only WoW worked flawlessly - the rest either had issues rendering at the unusually wide resolution or simply stretched the content and didn't give me as much additional viewspace to really make the feature useful. Will this all change given that in six months ATI's entire graphics lineup will support three displays? I'd say that's more than likely. The last company to attempt something similar was Matrox and it unfortunately didn't have the graphics horsepower to back it up.

The Radeon HD 5870 itself is fast enough to render many games at 5760 x 1200 even at full detail settings. I managed 48 fps in World of Warcraft and a staggering 66 fps in Batman Arkham Asylum without AA enabled. It's absolutely playable.

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  • SiliconDoc - Monday, September 28, 2009 - link

    When the GTX295 still beats the latest ati card, your wish probably won't come true. Not only that, ati's own 4870x2 just recently here promoted as the best value, is a slap in it's face.
    It's rather difficult to believe all those crossfire promoting red ravers suddenly getting a different religion...
    Then we have the no DX11 released yet, and the big, big problem...
    NO 5870'S IN THE CHANNELS, reports are it's runs hot and the drivers are beta problematic.
    ---
    So, celebrating a red revolution of market share - is only your smart aleck fantasy for now.
    LOL - Awwww...

  • silverblue - Monday, September 28, 2009 - link

    It's nearly as fast as a dual GPU solution. I'd say that was impressive.

    DirectX 11 comes out in less than a month... hardly a wait. It's not as if the card won't do DX9/10.

    Hot card? Designed to be that way. If it was a real issue they'd have made the exhaust larger.

    Beta problematic drivers? Most ATI launches seem to go that way. They'll be fixed soon enough.
  • SiliconDoc - Monday, September 28, 2009 - link

    Gee, I thought the red rooster said nvidia sales will be low for a while, and I pointed out why they won't be, and you, well you just couldn'r handle that.
    I'd say a 60.96% increase in a nex gen gpu is "impressive", and that's what Nvidia did just this last time with GT200.
    http://www.anandtech.com/video/showdoc.aspx?i=3334...">http://www.anandtech.com/video/showdoc.aspx?i=3334...
    --
    BTW - the 4870 to 4890 move had an additional 3M core transistors, and we were told by you and yours that was not a "rebrand".

    BUT - the G80 move to G92 added 73M core transistors, and you couldn't stop shrieking "rebrand".
    ---
    nearly as fast= second best
    DX11 in a month = not now and too early
    hot card -= IT'S OK JUST CLAIM ATI PLANNED ON IT BEING HOT !ROFL, IT'S OK TO LIE ABOUT IT IN REVIEWS, TOO ! COCKA DOODLE DOOO!
    beta drivers = ALL ATI LAUNCHES GO THAT WAY, NOT "MOST"
    ----
    Now, you can tell smart aleck this is a paper launch like the 4870, the 4770, and now this 5870 and no 5850, becuase....
    "YOU'LL PUT YOUR HEAD IN THE SAND AND SCREAM IN CAPS BECAUSE THAT'S HOW YOU ROLL IN RED ROOSERVILLE ! "
    (thanks for the composition Jared, it looks just as good here as when you add it to my posts, for "convenience" of course)
  • ClownPuncher - Monday, September 28, 2009 - link

    It would be awesome if you were to stop posting altogether.
  • SiliconDoc - Monday, September 28, 2009 - link

    It would be awesome if this 5870 was 60.96% better than the last ati card, but it isn't.
  • JarredWalton - Monday, September 28, 2009 - link

    But the 5870 *is* up to 65% faster than the 4890 in the tested games. If you were to compare the GTX 280 to the 9800 GX2, it also wasn't 60% faster. In fact, 9800 GX2 beat the GTX 280 in four out of seven tested games, tied it in one, and only trailed in two games: Enemy Territory (by 13%) and Oblivion (by 3%), making ETQW the only substantial win for the GT200.

    So we're biased while you're the beacon of impartiality, I suppose, since you didn't intentionally make a comparison similar to comparing apples with cantaloupes. Comparing ATI's new card to their last dual-GPU solution is the way to go, but NVIDIA gets special treatment and we only compare it with their single GPU solution.

    If you want the full numbers:

    1) On average, the 5870 is 30% faster than the 4890 at 1680x1050, 35% faster at 1920x1200, and 45% faster at 2560x1600.

    2) Note that the margin goes *up* as resolution increases, indicating the major bottleneck is not memory bandwidth at anything but 2560x1600 on the 5870.

    3) Based on the old article you linked, GTX 280 was on average 5% slower than 9800X2 and 59% faster than the 9800 GTX - the 9800X2 was 6.4% faster than the GTX 280 in the tested titles.

    4) Making the same comparisons, 5870 is only 3.4% faster than the 4870X2 in the tested games and 45% faster than the 4890HD.

    Now, the games used for testing are completely different, so we have to throw that out. DoW2 is a huge bonus in favor of the 5870 and it scales relatively poorly with CF, hurting the X2. But you're still trying to paint a picture of the 5870 as a terrible disappointment when in fact we could say it essentially equals what NVIDIA did with the GTX 280.

    On average, at 2560x1600, if NVIDIA's GT300 were to come out and be 60% faster than the GTX 285, it will beat ATI's 5870 by about 15%. If it's the same price, it's the clear choice... if you're willing to wait a month or two. That's several "ifs" for what amounts to splitting hairs. There is no current game that won't run well on the HD 5870 at 2560x1600, and I suspect that will hold true of the GT300 as well.

    (FWIW, Crysis: Warhead is as bad as it gets, and dropping 4xAA will boost performance by at least 25%. It's an outlier, just like Crysis, since the higher settings are too much for anything but the fastest hardware. "High" settings are more than sufficient.)
  • SiliconDoc - Tuesday, September 29, 2009 - link

    In other words, even with your best fudging and whining about games and all the rest, you can't even bring it with all the lies from the 15-30 percent people are claiming up to 60.96%
    --
    Yes, as I thought.
  • zshift - Thursday, September 24, 2009 - link

    My thoughts exactly ;)

    I knew the 5870 was gonna be great based on the design philosophy that AMD/ATi had with the 4870, but I never thought I'd see anything this impressive. LESS power, with MORE power! (pun intended), and DOUBLE the speed, at that!

    Funny thing is, I was actually considering an Nvidia gpu when I saw how impressive PhysX was on Batman AA. But I think I would rather have near double the frame rates compared to seeing extra paper fluffing around here and there (though the scenes with the scarecrow are downright amazing). I'll just have to wait and see how the GT300 series does, seeing as I can't afford any of this right now (but boy, oh boy, is that upgrade bug itching like it never has before).
  • SiliconDoc - Thursday, September 24, 2009 - link

    Fine, but performance per dollar is on the very low end, often the lowest of all the cards. That's why it was omitted here.
    http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...">http://www.techpowerup.com/reviews/ATI/Radeon_HD_5...
    THE LOWEST overall, or darn near it.
  • erple2 - Friday, September 25, 2009 - link

    So what you're saying then is that everyone should buy the 9500 GT and ignore everything else? If that's the most important thing to you, then clearly, that's what you mean.

    I think that the performance per dollar metrics that are shown are misleading at best and terrible at worst. It does not take into account that any frame rates significantly above your monitor refresh are for all intents and purposes wasted, and any frame rates significantly below 30 should by heavily weighted negatively. I haven't seen how techpowerup does their "performance per dollar" or how (if at all) they weight the FPS numbers in the dollar category.

    SLI/Crossfire has always been a lose-lose in the "performance per dollar" category. Curiously, I don't see any of the nvidia SLI cards listed (other than the 295).

    That sounds like biased "reporting" on your part.

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