The NVIDIA GeForce 2016 Liveblog
by Ryan Smith on May 6, 2016 8:45 PM EST08:47PM EDT - We're here in Austin, Texas for NVIDIA's GeForce 2016 presentation
08:48PM EDT - Taking place in Austin this weekend is the Dreamhack conference, and while NVIDIA has not explicitly commented on why we're in Austin, it's a safe assumption that at least part of the reason is to tap into the Dreamhack crowd
08:48PM EDT - It will be a full house tonight with a number of press, along with the public coming over from Dreamhack
08:49PM EDT - NVIDIA is also broadcasting this event live on their Twitch channel: https://www.twitch.tv/nvidia
08:50PM EDT - Run time for the event will be roughly an hour and a half, though it's likely we'll start a bit late
08:52PM EDT - NVIDIA has not officially commented on what will be presented, but the wide expectation is new GeForce cards based on the Pascal architecture
08:53PM EDT - NVIDIA's GP100 GPU is already in production, of course, being used for the Tesla P100
08:54PM EDT - These GeForce products will presumably be a smaller, more economical GPU that yields better on TMSC's 16nm process
08:55PM EDT - Just waiting for everyone to get seated at this point
08:55PM EDT - NVIDIA staffers are all wearing "Order of 10" shirts, NVIDIA's promo stunt preceeding this event this week
08:56PM EDT - So expect to see something about an order of 10 tonight
08:57PM EDT - NVIDIA evangelist Tom Peterson is currently warming up the crowd and throwing out t-shirts
08:58PM EDT - The big question tonight is going to be performance expectations. GTX 980 Ti was built using a massive 600mm2 28nm GPU
08:59PM EDT - Any consumer GPU this early into 16nm is going to be a lot smaller
09:00PM EDT - So it will be interesting to see the tradeoffs made on die size savings versus manufacturing costs and the performance target NVIDIA needs to hit to suitably beat GM200
09:02PM EDT - Tom is leaving the stage, so we're about to begin
09:05PM EDT - Still waiting to start
09:07PM EDT - Alright, here we go
09:07PM EDT - First on stage: Jen-Hsun Huang
09:08PM EDT - Opening up saying that they couldn't think of a better place to do this than Dreamhack
09:09PM EDT - History lesson time. History of gaming on the PC
09:10PM EDT - For NVIDIA of course, PC gaming is a massive market, even with their efforts to diversify
09:10PM EDT - "We've dedicated ourselves to advancing this platform"
09:11PM EDT - 4 things: New Art Form, New Sound, New King, New Tech
09:11PM EDT - "A brand new technology you've never heard of before"
09:12PM EDT - Taking screenshots as an artform
09:12PM EDT - Introducing a 3D in-game camera system: Ansel
09:13PM EDT - Instagram for the PC gamer?
09:14PM EDT - Free-moving camera, filters, capturing at greater than the screen resolution, and 360 degree stereo captures
09:15PM EDT - Demo time
09:15PM EDT - Looks like NVIDIA is locking the render state and then letting the user move around
09:17PM EDT - So this doesn't require the game engine to diredtly participate, but it wil be interesting to see what compatibility is like
09:18PM EDT - Demoing viewing a photograph on the Vive
09:19PM EDT - Photos can also be displayed on phones via Google Cardboard
09:21PM EDT - Listing several games that will be supported
09:21PM EDT - Next NVIDIA Works project: VRWorks Audio
09:22PM EDT - Sounds like an on-chip audio processor, ala AMD's TrueAudio
09:22PM EDT - Jen-Hsun is comparing it to physics modeling
09:22PM EDT - Based on the company's Optix technology
09:23PM EDT - Acoustically accurate modeling
09:25PM EDT - Still unclear if this is dedicated hardware, or just an application on top of the CUDA cores, with NVIDIA focusing more on the middleware
09:26PM EDT - Now rolling a video of a new demo, NVIDIA Funhouse
09:27PM EDT - Second announcement today: major upgrades to VRWorks for more physically-accurate simulations
09:28PM EDT - All current consoles are based on one current architecture: x86
09:28PM EDT - Not mentioned: that all of the consoles are also based on AMD's GCN architecture
09:28PM EDT - Talking about how a common platform has improved production values
09:29PM EDT - Demo time: The Division
09:29PM EDT - Just showing off the graphics quality
09:30PM EDT - More games; Tomb Raider, Mirror's Edge
09:31PM EDT - All three games were on maximum quality
09:32PM EDT - They were running, of course, on NVIDIA's new card
09:32PM EDT - GeForce GTX 1080
09:33PM EDT - Pascal, of course. Several thousand people have been working on it for over two years
09:33PM EDT - R&D budget was several billion dollars
09:34PM EDT - Most efficient and advanced architecture NVIDIA has ever created
09:34PM EDT - 16nm TSMC FinFET, GDDR5X
09:35PM EDT - Focus on card craftsmanship as well
09:36PM EDT - Energy efficiency goes hand in hand with performance. "Moore's Law is running out of steam"
09:37PM EDT - Discussing power delivery efficiency
09:38PM EDT - GPUs are primarily fed at 12v, so power needs to come down to around 1v in today's GPUs
09:40PM EDT - GTX 1080 has to beat GTX 980's power delivery efficinecy
09:40PM EDT - 1080 is faster than 980 SLI
09:40PM EDT - (No comment on under what game, given than AFR's limitations)
09:40PM EDT - Faster than a Titan X
09:41PM EDT - Titan X: ~3.6. GTX 1080: ~4.3
09:41PM EDT - So around 20% faster?
09:42PM EDT - "The Pascal family is going to be pretty amazing"
09:42PM EDT - Not charted: GTX 980 Ti. Which woiuld be at around 3.5
09:43PM EDT - Now on stage Tim Sweeney
09:44PM EDT - Back of the envelope calculation says that GTX 1080 should be around 25% faster than GTX 980 Ti, using NVIDIA's numbers
09:44PM EDT - Though for NVIDIA, they're going to want to focus on getting GTX 700 series users to upgrade
09:45PM EDT - Jen-Hsun and Tim chatting about the importance and progress of the PC
09:46PM EDT - This segment is supposedly unrehearsed
09:46PM EDT - Tim's response: this bridges the gap between photorealistic graphics and real-time graphics
09:47PM EDT - Pitching Epic's Paragon
09:49PM EDT - Showcasing real-time photorealistic rendering of Paragon models
09:50PM EDT - (For varying definitions of photorealistic, since the art style is slightly exaggerated/cartoony)
09:52PM EDT - "The future of graphics, available today"
09:52PM EDT - 2.1GHz GPU clock
09:53PM EDT - 11Gbps memory clock
09:55PM EDT - Now talking about display tech
09:55PM EDT - And specifically, multi-projection
09:56PM EDT - "Simultanious multi-projection pipeline"
09:56PM EDT - Up to 16 independent viewports
09:57PM EDT - What can we do with that?
10:03PM EDT - Demo time with Tom
10:04PM EDT - Correcting a multi-monitor display
10:08PM EDT - Fixing the warp/projection errors with an uncorrected setup
10:08PM EDT - Now multi-projection for VR
10:10PM EDT - Pre-distorting images to counter lens distortion
10:12PM EDT - Not clear how this is different from multi-projection acceleration
10:16PM EDT - 2x perf and 3x efficiency vs Titan X wheb using Pascal's special features
10:17PM EDT - The new king: GTX 1080
10:18PM EDT - $599
10:19PM EDT - $699 founder's edition
10:19PM EDT - Available May 27th
10:20PM EDT - GTX 1070, $379, June 10th
10:20PM EDT - Looks like reference cards are the founder cards?
10:20PM EDT - Wrap-up time
10:22PM EDT - We're done here
90 Comments
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revanchrist - Friday, May 6, 2016 - link
Maybe they'll handpick the best overclockers to sell as founder's edition?vladx - Friday, May 6, 2016 - link
Yep, makes sense.D. Lister - Friday, May 6, 2016 - link
"Not mentioned: that all of the consoles are also based on AMD's GCN architecture"Good then, that we have you to gleefully point that out. :p
"...they're going to want to focus on getting GTX 700 series users to upgrade"
So then, I'm guessing, the whole "power of 10“ twaddle was about performance/watt compared to what, Kepler?
Anyway, let's hope review samples are sent sooner rather than later. The benchies could be an interesting read. I myself am really looking forward to the 1080‘s Ti variant to replace my 780Ti.
Yojimbo - Friday, May 6, 2016 - link
I think 'power of 10' meant the '10' in 1080.D. Lister - Saturday, May 7, 2016 - link
Oh, I thought there was some math in there. :(Mr Perfect - Friday, May 6, 2016 - link
Any chance you guys will do up an actual article(pipeline size is fine) on all of this? I tend to give live blogs a complete miss because they read like a Twitter feed, but there's clearly good data in here. A nice write up would be appreciated.exileUT - Friday, May 6, 2016 - link
GTX1080 is 25% faster than GTX980 Ti. $599 is 13% more than $530. I guess that's a good deal? 250 watts vs 180 watts. I hope AMD competes this generation. I still remember the 9800 Pro from 2003. You can be great again guys...AnnonymousCoward - Saturday, May 7, 2016 - link
I wonder if NVIDIA is intentionally restraining GTX10 performance, so that they can keep coming out with faster cards for the next several years. 16nm should give 3x the density of 28nm, and there's a new architecture here too. Why only +25%?!jasonelmore - Saturday, May 7, 2016 - link
because they must milk 16nm for a very very long time. HBM got ditched, the only thing holding these pascal cores back is memory bandwidth.dragonsqrrl - Saturday, May 7, 2016 - link
How was HBM ditched? HBM2 is going to be paired with AMD's upcoming 'big die' GPU (Vega 10), and is already shipping in the Tesla P100 (GP100).Based on the specs and estimated performance figures for GP104, I doubt it'll be bottlenecked much if at all by its available bandwidth with GDDR5X.